![]() ![]() Only others that knows thieves' cant understand such messages. Thieves' Cant: a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. ![]() Attack must be a ranged weapon or finesse. ![]() Sneak Attack: Once per turn add 1d6 damage to an attack if you have advantage or a non-incapacitated ally adjacent (and you don't have disadvantage). Class Expertise: 2x proficiency for two skills, or one skill and thieves' tools. Damage increases to 3d6 at 6th, 4d6 at 11th, and 5d6 at 16th. Damage is 2d6, half as much on successful save. Breath Weapon: 1/rest Action to exhale destructive energy, shape and saving throw determined by ancestry. Racial Draconic Ancestry: Your breath weapon and damage resistance are determined by the dragon type you choose. ![]()
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